All paladin auras grow to a range of 30 ft. at level 18 making this (and our other auras) even more powerful. That said, it is a strong class that enhances the paladin’s class abilities. With that being said. However, that’s not to say that it isn’t a solid feature in its own right. Death Knight; Dragonknight But I want to talk about using this character build from the other side of the Dungeon Master’s Screen. Oath of Conquest Paladins, however, have quite a few spells and features to subjugate their enemies. Use Divine Sense to hunt them down, and Divine Smite to smack them down. The Paladin 5e is a winner of honesty and demolisher of evil secured and supported by a collection of divine controls. Aura of Protection is a fantastic utility feature that gives yourself and all friendly creatures within 10 ft. of you a bonus equal to your Charisma modifier to all saving throws. Generally speaking, it’s usually worth it to use Divine Smite often and with gusto. Well, if they haven’t been able to stop you by now they’re surely doomed for the rest of the campaign. This Oath is bound to principles of good, such as mercy and kindness, above law. This doesn’t require concentration which is what makes it great for a low-level dungeon delve! I’m playing a Conquest Paladin with one level of Hexblade Warlock. Holy Weapon is permanent smite for up to 1 hour if you can maintain concentration for the entire time. Many serve gods or other deities still, but in 5e paladins take an oath instead of serving a god. Honestly, I’d take Resilient before this, but it’s not a terrible option, particularly if you want to multiclass into a spellcaster class that has Cantrips. It’s fun and has a unique twist on roleplaying a paladin compared to your “typical” paladin. It’s an excellent bit of anti-cc utility. You can use an action to end a single spell on either yourself or a willing creature. I’m a huge fan of crowd control-focused characters. There’s tons of control, some damage, and a bit of utility. Instead, we’ll wield something that can make use of Great Weapon Master so we can choose to gamble for some even more burst damage. Now that you know this, you should always be ready to Divine Smite when you crit a creature that’s still got a lot of health left. What makes a Paladin has changed over editions and below you’ll find several flavours your Oath-bound warrior can take. You’re going to use this to march into the boss’ chambers and give them the holy one-two punch anyway so it won’t be difficult to decide when to use Invincible Conqueror. Shield master is great because if someone is feared in your radius, their movement speed becomes 0. It’s an excellent spell to have available to you! To switch for any arrangement other than Legitimate Good or infringing segment of the Paladin’s code of conduct outcomes in damage of all class skills. I mean, we need those for Divine Smite! Branding Smite*, Hold Person*, Spiritual Weapon*, Aid, Find Steed, Magic Weapon. Aura of Purity, while requiring concentration, gives you and your allies in a 30 ft. radius become immune to disease, get resistance to poison damage, and gain advantage on saving throws against effects that cause a laundry list of different conditions. With the various build of a dexterity-based fighter, power will be in this location and can rapidly become the dump score sitting around a score of 8; with ability, it is still more significant to have higher skill than intelligence. An edge can finish a life. The Oath of the Radiant Soul calls to paladins who seek to triumph over evil’s darkness with holy light. Feat: Polearm Master. To start off character creation for a powerful paladin, let's set the record straight on a paladin's ideal ability scores--certain stats may have an effect on what race and feats are chosen further down the road. Maybe also describe the synergies (frightened + Aura of Conquest) and possible tactics more in depth. It isn’t enough for these paladins to establish order. Any race with bonuses to Strength & Charisma or Strength & Constitution (with solid racial features) will be great for this build. Pair it up with Great Weapon Master and Divine Strike and you can turn what could be a miss into a hit for devastating damage. You can pop a creature out of existence for up to 1 minute or permanently if they’re from a different plane of existence (and don’t have a way to get back). Beyond that, the paladin is hearty enough to sustain itself in combat. Strength is key. The DM is probably sick of your Divine Smite bullshit by now. Polearm Master – If you’re not feeling like wielding a big ass sword or axe you can always go the route of the polearm master. Oh, yep. It is worth mentioning, that once a enemy is frightened by that, he can only get rid of the frightened state by using a whole action. Dominate Beast, while extremely situational, can come in clutch if you’re fighting some particularly nasty beasties. Scornful Rebuke isn’t flashy, but it’s reliable as hell. A blade can end a life. If you need a functional build with nothing fancy or complicated, this is a great place to start. You can totally play Conquest as a Lawful Good hero. Sure, the range isn’t all that great, being a total of 60 ft., but it’s at least has a unique amount of uses (1 + Charisma modifier) that aren’t tied to our limited number of spell slots. Keep in mind as well that psychic damage is a very rare resistance for creatures to have so this is going to be consistent chip damage. Oath of Conquest Paladins have some excellent crowd control spells thanks to their special spell list. Armor of Agathys, on the other hand, isn’t great for our build. While it requires you to use up one of your precious spell slots, it’s oftentimes worthwhile. And don’t forget that each cast costs 100 gp. That being said, compared to the ranger, paladins make-out okay thanks to their ability to prepare spells. Well, if Aura of Protection didn’t help you all avoid these effects, Cleaning Touch is here to save the day! Use coupon code DungeonSolvers10 for 10% off your order! Your success should be so massive that your opponents will fight forever. Lay on Hands is both a versatile and efficient way to heal and cure your allies. This Oath aligns well with a Ranger’s description, granting a nature-based Channel Divinity, Nature’s Wrath. We’ll still need it for saving throws, ranged weapon attacks, and initiative. Note that this does not require you to even use a reaction so this is action economy-free damage. Aid is another spell that’s decent at low-levels, particularly if the rest of your party is comprised of spellcasters and other low-hp characters. A Paladin who swears the Oath of Fellowship sacrifices their own glory to give divine purpose and power to a group of comrades. At the first look, the Dnd Oath Of Conquest drearily associated with its members. Each higher-level spell slot adds 1d8 radiant damage into the mix, up to a maximum of 5d8 which comes from a 4th-level spell slot. This gives us a regular use of our bonus action without requiring concentration. Oath of Conquest from Xanathar’s Guide to Everything caught my eye because of its flavor. While a deftness build is achievable, there are no benefits over the standard (and very easy to arrange) strength build, so the suggested option here—particularly for newer gamers–is power. The Oath Of Conquest calls to Paladins, who find magnificence in a fight and the defeat of their opponents. This is a bit more powerful in that it’s 2d6 damage, but it also marks the target and prevents them from going invisible. You can still choose to Divine Smite and add additional radiant damage to a hit, but you’ll need to add Improved Divine Smite’s 1d8 radiant damage to the total damage of Divine Smite. But as it was refined over time, it became something more. While you can use Cleansing Touch at higher levels, Dispel Magic allows you to remove multiple spell effects from any target, not just allies. The only question is which stat players want to rely on for their combat s… Get Charisma second, Constitution third. This allows us to reroll any 1’s or 2’s we roll on damage when we use a weapon with the two-handed or versatile properties. Of course, this is super powerful so you can only use this once per long rest, but let’s be honest. Ability Scores: This was done using point buy. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. The only condition is that the Paladin performs in a method that assists their commitment. And for that matter, it fits Oath of Conquest from Xanathar's Guide to Everything nicely. I made a shout-out to this feature in my Gloom Stalker Ranger build because it felt like a much better version of Primeval Awareness. It gives up to three of your party an additional 5 max HP for 8 hours. Now, speaking of consistently useful, who wants more damage? Charisma is incredibly important for this subclass; you need to get your enemies Frightened. Players can comfortably place this score between 10 and 12. Most of these authorities relate to offering advantages to the people around Paladin. This is a fantastic spell that you’ll get plenty of mileage out of. They serve nature and still fight evil, but on a cosmic level. INT: 8 (-1) Keep in mind that you’ll only get one use of Channel Divinity per short or long rest so use your power wisely! It includes abilities to restrain and inhibit enemies, allowing you to keep them right where you want them during a fight. I’m not going to go into detail for every single paladin spell. Dexterity will still be useful despite wearing heavy armor. Paladins’ Channel Divinity feature is different from the cleric’s version in a few ways. I’ve played various editions of D&D throughout various stages of my life now. The Druid of Paladins, Oath of the Ancients shares a lot of style and options with Rangers and Druids. Plus it’s a 4th-level spell. Dominate Beast*, Stoneskin*, Aura of Purity, Banishment, Find Greater Steed. But, spellcasting is all about making choices anyway so this is nothing new. Oh, and you can maintain concentration with your spells while you’re in this state. We need it to deal massive amounts of weapon damage and wear heavy armor. Congrats! Using an action you can heal a target for up to the remaining healing you have in your pool. That pool is calculated by taking your paladin levels and multiplying them by 5. Magic Weapon is a nice spell to prepare if you know you’re going up against ghosts or other creatures with resistance/immunity to nonmagical weapons. Check out this article for more info on point buy! So, yes, you can immediately revive a downed ally with 1 hp of Lay on Hands healing without needing to use up a spell slot. Especially in terms of individual flavor for each oath a paladin takes. Note: Choose your background based on flavor. Just keep in mind that since you prepare your spells, you can always slot in a niche spell when you think you may have a situation that can make use of that spell! DEX: 10 (+0) Let’s talk about how we should use them all! Oath of Vengeance This oath is a key part of some infamous Sentinel builds, mainly due to the Abjure Enemy feature that can freeze your opponents in place. Their spell list is full of spells like Hold Person that prevent creatures from acting. Note: Our Charisma is going to be one of our two highest ability scores. While you could certainly take a level dip into Hexblade Warlock or even three levels into Champion Fighter to crit fish you don’t need to. Yes, you can now make two attacks when you take the Attack action. Insight is always helpful for a conversationalist as you can utilize it to see what the person’s true intentions or thoughts are. Large groups of enemies will be a nightmare for us to deal with promptly, but that’s why you keep around that weakling wizard, right? Either way, it doesn’t hurt. The Paladin Oath of Conquest is just perfect for playing a character based on Udō Jin-e. It’s a unique character build that relies on fear effects unlike anything I’ve seen from other classes. The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. Then, knowledge arises in fourth place for significance. This is because you can choose to Divine Smite after your attack hits. Oh, and thanks to our naturally high Charisma and some utility spells we’ll be exceptional face characters if the need arises! Once you gain these spells you’ll always have them prepared and they will not count against your total number of prepared spells. As with Aura of Protection, Aura of Courage’s range will also increase to 30 ft. at level 18. When you mention Thunderous Smite, you’re actually talking about Wrathful Smite. The only requirement for this is that you, the paladin, are conscious. Hex adds extra damage. Plus, once you hit level 7 it synergizes very well with Aura of Conquest. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. They do not get cantrips like their full-caster cousins, but that is the price they pay for getting Extra Attack and other martial fighting goodies. Oh, and you have to maintain concentration on it for a whole hour. Using the correct and right build, they are the right mix of crime and security, capable of dealing damage while keeping themselves (and the other person) standing. When you hit a creature with a melee weapon attack you can choose to Divine Smite them as well. A 1-st level spell slot will deal 2d8 radiant damage. This aura, like all of your other auras, extends to 30 ft. at level 18 making it considerably more useful. Paladin characters likely to establish and represent goodness and law – they are not meant to lie or use venom, and some interpretations say they must only use slyness, missile armaments, and other types of real fighting as a last resort. It’s got a decent range of 30 ft., but the best part about it is that you can choose what creatures have to make the saving throw. Sometimes you want to build a real dark knight, with emphasis on the dark, and the Oaths of Vengeance and Conquest just won't cut it.The Oath of Shadows wasn't initially designed as a Batman Paladin, just as a paladin subclass that focused on stealth, for gods of darkness or warriors wielding any kind of shadow magic. Flavor-wise it makes sense as each oath is unique so it makes sense that the paladin’s epic power is going to be unique based on the oath they uphold. Otherwise, it’s a free +1 to +5 to saving throws provided that your allies are in range. Most of the skills are comparable to but of a lower stage than the cleric’s abilities. Plus, you can get a bonus action when you crit or fell a creature using a melee weapon. I mean, you’re a one-person army at this point. Lay on Hands works as a pool of healing that you can draw from. Equipment-wise, wear the heaviest available armor, carry a shield, and … Skills: Athletics and Intimidation (Background); Persuasion and Insight (Class) This is an extremely powerful feature as it’s a free mini Dispel Magic. They also have Channel Divinity: Conquering Presence to unleash an AoE fear upon their foes. Yes, even death saving throws. You can even cure multiple diseases and poisons on a target at once by expending 5 x number of conditions and a single action. I’m playing a Conquest Paladin with one level of Hexblade Warlock. You won’t gain any additional Paladin spells from this Oath that Rangers don’t have with just three levels of Paladin. Bestow Curse is a handy spell to use during a boss fight. The goal here is to choose the right combination of aspects from the dragonborn and Paladin, dishing out fiery, divine punishment and tanking at the same time. For your dragonborn conqueror, I'm going to recommend straight paladin to level 9, taking defense style at level 2, oath of conquest at level 3, +2 cha at level 4, and warcaster at level 8. You can switch out the two skill proficiencies or even the feature per the book. Oath of Fellowship. At each of the levels listed above, you’ll learn two new spells. The second-most significant score is Personality, as it is a useful stat for both skill checking and Paladin’s spelling ability. Divine Smite is often regaled as a crit fisher’s blessing. We’ll do well to be the face or one of the faces of the party. Heavy Armor Master – While it’s certainly not the strongest feat in this list, it’s not an awful pickup if you find yourself needing some additional survivability. Hold Person is a low-level crowd control staple. You will rule until someone becomes strong. The Paladins after the Oath of victory often coincide with the authorities of the Nine Hales. There are a total of 5 ASIs on our journey from level 1 to 20 paladin. It’s a good spell in that it’s always prepared for free, otherwise, we probably wouldn’t bother with it outside of niche situations. You can make an additional attack per turn, and your melee crits can be made on a 19 or 20. You’ll get a more consistent bonus action attack than what Great Weapon Master gives you, plus you’ll have an increased chance at making opportunity attacks. Thanks to this, it is useful in the widest range of campaigns. 2 Oath Of Conquest Via: dmdave.com Conquest Paladins are experts at one-on-one and keeping their foes in one place, making them excellent for crowd control, but also opening themselves up to be targeted if the only target within range. STR: 16 (+3) – +1 from Descendent of Zariel Tiefling Red: Bad, useless options, or options which are extremely situational. If they leave survivors, they leave them in a state that ensures that they cannot enact revenge upon the paladin, the party, or any of their loved ones. These adventurers are frequently most ferociously battled by other Paladins of this oath of conquest 5e, who consider that the hell knights have strolled too far into the night. Some links to stores and online shopping websites include an affiliate code. They control their foes by instilling fear in their hearts so that they can break them physically, mentally, and emotionally. Fallen Aasimar gives +2 Cha, +1 Str, and a 10ft fear radius 1/long rest. Note: Dragonborn have the most ideal ASI pair for our build, but I prefer the Descendent of Zariel Tiefling’s features and additional spells so I’ll be using them. Even the most honestly unclear Paladin falls toward goodness, more often than not. Increasing your action economy is always a plus! 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